
Because that’s where my base was and every crafting resource was available in it or a neighbouring one. I played for like thirty hours and by the end I was still in my starting star system. But here’s the thing: there’s no reason to explore the galaxy, but the game doesn’t seem to be asking you to anymore. And it’s hard to feel motivated to do that when you finish the checklist and the game goes “Well that’s one down, infinity percent to go.” After a while every planet’s the same rolling hills broken up with a squiggly plant every few yards and an IKEA flatpacked alien base every few miles.

One of the completionist activities available is surveying planets, scanning all the different life forms and uploading the pictures to teen gossip magazines. So your infinite universe is going to start getting pretty fucking samey after planet three thousand and two. You can mash copy paste an infinite number of times but you only have a finite number of assets and different arrangements to draw from, There’s nothing to find in No Man’s Sky you can’t find in about five hundred million other places.” Now this is the eternal sticking point of procedurally generated infinity. You can explore a sheet of blank printer paper for an afternoon, but it wouldn’t exactly stimulate. Alright, scroll, scroll, snarky opening, clumsy analogy, ah: “The thing about exploration, my little pubic louse, is that the appeal lies in the finding. Let’s go over the points I made in my first review of No More Skeroes back in 2016 and see if they’ve been addressed.
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So perhaps a little wobbliness was understandable when we loaded down a newborn baby with a rucksack full of expectations and demanded it take its first step.

No Man’s Sky by “Hello, games!” is a crafting survival exploration space shooter with an infinite procedural universe where you can go from interstellar flight to waddling about with your trousers down looking for the least classy-looking bush in a meadow with seamless transitions all the way, and obviously that’s so massive in scope it’s going to bring down the entire mouthwash industry. 200% more buttocks flapping around at any given moment. It’s got a third person camera now, for one thing, that’s a big tick.

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Fuckin’ number one go-to developer excuse, that one, right up there with “Well it was working before Windows updated.” But nevertheless I gave it a go, and after it drew me in for most of the week, I have to admit, there has been a significant unfuckupening. “Oh, that was mostly the publisher’s fault, Yahtz.” Yeah, heard that one before.

TranscriptĮvery week for a while now I go to Nick the editor and say “Have we got any new review codes worth looking at?” and Nick replies “Please stop resting your cock on my shoulder.” He then adds, “Here’s an idea, have you thought about re-reviewing No Man’s Sky? People keep asking you to now it’s been patched into serviceability like a sheep with two robot legs.” And I say “What? Go back to a game I’ve already reviewed? What is this, Eyes Wide Shut? Maybe while I’m at it I should stick a disabled war veteran’s prosthetic hand up my arse and use that to type.” But by all accounts, the No Man’s Sky of today is a very different beast to the partially developed foetus that plopped out on launch day like a mostly dead mouse from the mouth of an unduly pleased with itself cat. We have a merch store as well! Visit the store for brand new ZP merch. Want to watch Zero Punctuation ad-free? Sign-up for The Escapist + today and support your favorite content creators! This week in Zero Punctuation, Yahtzee reviews No Man’s Sky, again, to see in 2022 how it has evolved since launch.įor more major games Yahtz has reviewed lately, check out a history lesson of Bob’s Game, Neon White, The Quarry, Sifu, Hardspace: Shipbreaker, and Elden Ring.
